消息來源
這一次暗黑破壞神,不再會使用技能樹.所以這一次預計是導入新系統,
而至於是怎麼樣的系統,就又是讓大機猜想的系統,不過可以得知的消息是
這一次所提供的是技能基礎系統!也是互相有參數關係的系統,
這又是會讓玩家著迷研究的部分了!!!
DiabloFans conducted an interview with Blizzard's Jay Wilson and chatted about the upcoming action-RPG PC game, Diablo III. Recently Blizzard revealed that it had no plans to ship the game in 2010, instead revealing a possible 2011 or 2012 street date. This latest interview dives straight into the topic of skill trees, and how they're listed as "unnamed skill tree 1-3." Naturally, inquiring Diablo fans want to know more.
Wilson's eventual explanation reflects back to two Tweets over the last week, with the first reporting that the Diablo III team is implementing and testing a new system that changes how skills are acquired. A tweet dated yesterday is more of a tease, asking followers what approach the team is taking in regards to the removed/changed skill trees.
But in the interview, Wilson admits that they're removing the tree-type architecture and will instead install a "purely" skill-based system. "This new system is still in the development stages and if it does not work, we still have plenty of options to fall back on," he said. "Right now, we're just trying different things and getting a feel for the few ideas in regards to the skill system that we have going on right now. It differs from the World of Warcraft/Diablo II type hierarchical styles and is more of a skill pool/path than a tree per se."
The interview also covers topics including class-specific quests, the difficulty settings (or current lack thereof), balancing the power of an item in comparison to its drop rate, what the merchants are selling within the game, an more. While Wilson refused to comment about the PvP system, he did say that they're trying to implement features from the published novels. |