十天前Remedy程式設計師Filippo Tarpini發布Control mod的第一個版本,它添加了本地高動態範圍 (HDR) 顯示支援、超寬顯示器支援和其他好東西。
從那以後Tarpini一直很忙。一周前發布的1.1版導入了NVIDIA DLAA支援並公開了超高品質光線追踪設置,該設置將光線追踪和體積測量的樣本增加了三倍(但顯然會降低性能)。
今天他發布了採用新發布的DLSS Super Resolution 3.1.1 SDK的Control mod的另一個版本(1.2) 。Tarpini能夠使用新的預設功能大大提高遊戲中DLSS的品質,並減少HDR模式下的重影。他還為新SDK提供的新.dll文件添加了自動更新功能。
您可以閱讀下面的完整更新日誌:
- Implemented DLSS 3.1.1 (to not be confused with frame generation). It can now auto update dll and dynamically pick the best render type presets.
- Preset "F" has been selected for all the quality modes, as testing confirmed it always looks best. Control previously used presets to A and B.
- This should make DLSS look sensibly better, and the previous ghosting that was there in HDR is almost 100% fixed. If you are unhappy with the sharpness of preset "F," please use a custom sharpening post process. If you still see any relevant signs of ghosting, contact me, and I might be able to improve it further.
- Improved the way non white highlights are mapped to your screen max nits capabilities.
- Slightly improved tonemapping.
- Minor menu improvements.
同樣如變更日誌中所述,這不是DLSS 3(Frame Generation),只是最新版本的DLSS Super Resolution(以前稱為DLSS 2)。目前沒有計劃將DLSS Frame Generation添加到控制模組中。
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